Various minor improvements to the combat UIĪdded a new mechanism which allows your current HP to carry over to the next battle in some eventsĪdapted the scaling of some encounters as the game gets on: Some enemies (e.g. The cheat menu edition contained some unnecessary files, making it almost twice as large as it neede to be In later stages of the game the detailed income view looked broken Sending someone to work in the brothel now correctly updates the projected income for next week Resource changes and Kingdom changes happening in events were not correctly displayed in thes Weekly Report Submitted by Jonas132Īn image of the goblin tribeswoman was not correctly displayed in some cases Ships & Ship battle: Upgrade your ship and fight against enemies with their own shipsīlackjack: Play in the new mini-game against three different opponents and undress themĪdded an extension to the Flora & Florian event for kingdoms with large breast admirationĪdded a new user submitted event related to futa admirationĪdded a new user submitted event related to science. Gallery: Take a look at all the images in the game you have unlocked The could be really talented at sex or be very seductiveīreeding: Let your units breed with each other to combine their feets and create new combinations New Map: Explore the Pirate Islands with four new enemy empires and enhanced diplomacy optionsįeats: Your units now are born with feats that differentiate them from each other. You play the newly crowned ruler of an empire and have to expand your kingdom, train troops for combat, construct buildings, perform research and take care of the everyday matters of your people.Īll releases will be public – they can be played on the site with the same name as the game and on various adult gaming sites. It is a strategy game with RPG elements and uses mechanics from games like the Civilization or the Heroes of Might and Magic series. That last building alone would still basically allow for the same kind of boxing in tactic I used, but it would make more sense because they would be boxed in via military structures and there would be a lot more obvious confrontations with their troops in that area.XXXivilization is my attempt at making a NSFW game with more game depth than the usual visual novel type of games. So the closer it gets to the Empire border the higher the chance of building destruction there should be per invasion.Īnd then to tie that all together, some kind of watch-tower building that will force a confrontation with the Empire's raiders out in the field if they pass within a 5x5 grid of where it's placed. This makes sense, but what doesn't make sense is why they leave my outlying buildings in-tact if they have to move through them anyway. Then the Empire attacks, and they destroy a few buildings if they win. So having there be some kind of restriction on how far away from your structures you can conquer would be interesting. Thing is, I shouldn't have been able to hold that territory because I didn't even bother to build any structures more than a few places away from my city. I just conquered in two major lines till I reached the border and then made another one from there till they had no where to go. I found it really easy to box in the Empire and cut off their expansion. So something like the Civilization, Stellaris or Free Cities thing where your actions have actual consequences and cut off other alternatives. You have events which kind of give hints, but you can still wind up in situations you don't want by mere virtue of not knowing what the various options will result in. As it is, everything is linear and all you can choose is the order things happen in. 0 hw21 - XXXivilization v2.5 1 hw21 XXXivilization vesion 2.5 fix4 1 XXXivilization Chapter 2.5 Fix4 by Hw21 1 Fuzzy Kitten Games - Room-Mating Version 0.5. One is being able to choose how the society develops. I got to the end, there are a few things that would make it a lot better.
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